Farming Recommendations

    Consolidated mission drop tables with real cycle values from live relic EV data.

    Best Missions to Farm
    Per page
    Showing 1-50 of 241

    Apollo

    Lua
    Disruption
    11.8
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Detonite Ampule(planet pool)[Region]Ferrite(planet pool)[Region]Neurodes(planet pool)[Region]+1 more
    Details

    Berehynia

    Sedna
    Interception
    11.4
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Alloy Plate(planet pool)[Region]Detonite Ampule(planet pool)[Region]Rubedo(planet pool)[Region]+1 more
    Details

    Cerberus

    Pluto
    Interception
    11.4
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Alloy Plate(planet pool)[Region]Fieldron Sample(planet pool)[Region]Morphics(planet pool)[Region]+2 more
    Details

    Xini

    Eris
    Interception
    11.4
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Mutagen Sample(planet pool)[Region]Nano Spores(planet pool)[Region]Neurodes(planet pool)[Region]+1 more
    Details

    Sporid

    Eris
    Interception
    Event
    11.4
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Mutagen Sample(planet pool)[Region]Nano Spores(planet pool)[Region]Neurodes(planet pool)[Region]+1 more
    Details

    Phalan

    Eris
    Interception
    Event
    11.4
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Mutagen Sample(planet pool)[Region]Nano Spores(planet pool)[Region]Neurodes(planet pool)[Region]+1 more
    Details

    Ur

    Uranus
    Disruption
    9.7
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Detonite Ampule(planet pool)[Region]Gallium(planet pool)[Region]Plastids(planet pool)[Region]+1 more
    Details

    Kappa

    Sedna
    Disruption
    9.7
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Alloy Plate(planet pool)[Region]Detonite Ampule(planet pool)[Region]Rubedo(planet pool)[Region]+1 more
    Details

    Mot

    Void
    Survival
    9.6
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Argon Crystal(planet pool)[Region]Control Module(planet pool)[Region]Ferrite(planet pool)[Region]+1 more
    Details

    Mithra

    Void
    Interception
    9.6
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Argon Crystal(planet pool)[Region]Control Module(planet pool)[Region]Ferrite(planet pool)[Region]+1 more
    Details

    Belenus

    Void
    Defense
    9.1
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Argon Crystal(planet pool)[Region]Control Module(planet pool)[Region]Ferrite(planet pool)[Region]+1 more
    Details

    Terrorem

    Deimos
    Survival
    8.5
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Mutagen Sample(planet pool)[Region]Nano Spores(planet pool)[Region]Neurodes(planet pool)[Region]+1 more
    Details

    Ani

    Void
    Survival
    8.3
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Argon Crystal(planet pool)[Region]Control Module(planet pool)[Region]Ferrite(planet pool)[Region]+1 more
    Details

    Olympus

    Mars
    Disruption
    8.3
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Fieldron Sample(planet pool)[Region]Gallium(planet pool)[Region]Morphics(planet pool)[Region]+1 more
    Details

    Stephano

    Uranus
    Defense
    8
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Detonite Ampule(planet pool)[Region]Gallium(planet pool)[Region]Plastids(planet pool)[Region]+1 more
    Details

    Miranda

    Uranus
    Defense
    Event
    8
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Detonite Ampule(planet pool)[Region]Gallium(planet pool)[Region]Plastids(planet pool)[Region]+1 more
    Details

    Bianca

    Uranus
    Defense
    Event
    8
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Detonite Ampule(planet pool)[Region]Gallium(planet pool)[Region]Plastids(planet pool)[Region]+1 more
    Details

    Hydron

    Sedna
    Defense
    8
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Alloy Plate(planet pool)[Region]Detonite Ampule(planet pool)[Region]Rubedo(planet pool)[Region]+1 more
    Details

    Outer Terminus

    Pluto
    Defense
    8
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Alloy Plate(planet pool)[Region]Fieldron Sample(planet pool)[Region]Morphics(planet pool)[Region]+2 more
    Details

    Proteus

    Neptune
    Defense
    8
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Control Module(planet pool)[Region]Ferrite(planet pool)[Region]Fieldron Sample(planet pool)[Region]+1 more
    Details

    StöFler

    Lua
    Defense
    8
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Detonite Ampule(planet pool)[Region]Ferrite(planet pool)[Region]Neurodes(planet pool)[Region]+1 more
    Details

    Nabuk

    Kuva Fortress
    Defense
    8
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Circuits(planet pool)[Region]Detonite Ampule(planet pool)[Region]Neural Sensors(planet pool)[Region]+1 more
    Details

    Kala-Azar

    Eris
    Defense
    8
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Mutagen Sample(planet pool)[Region]Nano Spores(planet pool)[Region]Neurodes(planet pool)[Region]+1 more
    Details

    Ixodes

    Eris
    Defense
    Event
    8
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Mutagen Sample(planet pool)[Region]Nano Spores(planet pool)[Region]Neurodes(planet pool)[Region]+1 more
    Details

    Taranis

    Void
    Defense
    7.6
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Argon Crystal(planet pool)[Region]Control Module(planet pool)[Region]Ferrite(planet pool)[Region]+1 more
    Details

    Zabala

    Eris
    Survival
    7.3
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Mutagen Sample(planet pool)[Region]Nano Spores(planet pool)[Region]Neurodes(planet pool)[Region]+1 more
    Details

    Umbriel

    Uranus
    Interception
    7.2
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Detonite Ampule(planet pool)[Region]Gallium(planet pool)[Region]Plastids(planet pool)[Region]+1 more
    Details

    Rhea

    Saturn
    Interception
    7.2
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Detonite Ampule(planet pool)[Region]Nano Spores(planet pool)[Region]Orokin Cell(planet pool)[Region]+1 more
    Details

    Callisto

    Jupiter
    Interception
    7.2
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Alloy Plate(planet pool)[Region]Hexenon(planet pool)[Region]Neural Sensors(planet pool)[Region]+1 more
    Details

    Ose

    Europa
    Interception
    7.2
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Control Module(planet pool)[Region]Fieldron Sample(planet pool)[Region]Morphics(planet pool)[Region]+1 more
    Details

    Armatus

    Deimos
    Disruption
    7.2
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Mutagen Sample(planet pool)[Region]Nano Spores(planet pool)[Region]Neurodes(planet pool)[Region]+1 more
    Details

    Camenae

    Sedna
    Defense
    Event
    7.1
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Alloy Plate(planet pool)[Region]Detonite Ampule(planet pool)[Region]Rubedo(planet pool)[Region]+1 more
    Details

    Helene

    Saturn
    Defense
    7.1
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Detonite Ampule(planet pool)[Region]Nano Spores(planet pool)[Region]Orokin Cell(planet pool)[Region]+1 more
    Details

    Io

    Jupiter
    Defense
    7.1
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Alloy Plate(planet pool)[Region]Hexenon(planet pool)[Region]Neural Sensors(planet pool)[Region]+1 more
    Details

    Paimon

    Europa
    Defense
    7.1
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Control Module(planet pool)[Region]Fieldron Sample(planet pool)[Region]Morphics(planet pool)[Region]+1 more
    Details

    Solstice Square

    Höllvania
    Defense
    6.8
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Efervon Sample(planet pool)[Region]Experimental Arc-Relay(planet pool)[Region]Höllvanian Pitchweave Fragment(planet pool)[Region]+2 more
    Details

    Elite Sanctuary Onslaught

    Sanctuary
    Sanctuary Onslaught
    6.6
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Kuva Fortress Crevice Scene(2.51% cycle)[Exact]
    Details

    Legacyte Harvest

    Höllvania
    Legacyte Harvest
    6.3
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Efervon Sample(planet pool)[Region]Experimental Arc-Relay(planet pool)[Region]Höllvanian Pitchweave Fragment(planet pool)[Region]+2 more
    Details

    Cytherean

    Venus
    Interception
    6.1
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Alloy Plate(planet pool)[Region]Circuits(planet pool)[Region]Fieldron Sample(planet pool)[Region]+1 more
    Details

    Odin

    Mercury
    Interception
    6.1
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Detonite Ampule(planet pool)[Region]Ferrite(planet pool)[Region]Morphics(planet pool)[Region]+1 more
    Details

    Alator

    Mars
    Interception
    6.1
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Fieldron Sample(planet pool)[Region]Gallium(planet pool)[Region]Morphics(planet pool)[Region]+1 more
    Details

    Gaia

    Earth
    Interception
    6.1
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Detonite Ampule(planet pool)[Region]Ferrite(planet pool)[Region]Neurodes(planet pool)[Region]+1 more
    Details

    Cinxia

    Ceres
    Interception
    6.1
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Alloy Plate(planet pool)[Region]Circuits(planet pool)[Region]Detonite Ampule(planet pool)[Region]+1 more
    Details

    Yuvarium

    Lua
    Survival
    5.9
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Detonite Ampule(planet pool)[Region]Ferrite(planet pool)[Region]Neurodes(planet pool)[Region]+1 more
    Details

    Yursa

    Neptune
    Defection
    5.5
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Control Module(planet pool)[Region]Ferrite(planet pool)[Region]Fieldron Sample(planet pool)[Region]+1 more
    Details

    Tessera

    Venus
    Defense
    5.4
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Alloy Plate(planet pool)[Region]Circuits(planet pool)[Region]Fieldron Sample(planet pool)[Region]+1 more
    Details

    Gulliver

    Phobos
    Defense
    5.4
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Alloy Plate(planet pool)[Region]Morphics(planet pool)[Region]Plastids(planet pool)[Region]+1 more
    Details

    Drunlo

    Phobos
    Defense
    Event
    5.4
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Alloy Plate(planet pool)[Region]Morphics(planet pool)[Region]Plastids(planet pool)[Region]+1 more
    Details

    Lares

    Mercury
    Defense
    5.4
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Detonite Ampule(planet pool)[Region]Ferrite(planet pool)[Region]Morphics(planet pool)[Region]+1 more
    Details

    Spear

    Mars
    Defense
    5.4
    Per full rotation cycle
    3
    Rotations
    Value = sum of all shown rotations (e.g. A+B+C).
    Resource drops:
    Fieldron Sample(planet pool)[Region]Gallium(planet pool)[Region]Morphics(planet pool)[Region]+1 more
    Details

    Farming strategy: selecting missions with repeatable value

    This route is designed for acquisition planning. It explains how to choose nodes that produce reliable relic opportunity over long sessions, not just short-term spikes.

    Last updated:

    What this route optimizes

    Farming recommendations prioritize mission loops where reward structure and relic opportunity align for repeatable value. The emphasis is on sustainable runs per hour.

    Use this page when you need to build relic inventory efficiently before deciding what to crack.

    • Focus: relic acquisition quality over opening outcomes.
    • Output: shortlist of mission nodes to run now.
    • Validation: open mission detail for rotation-specific checks.

    Combining mission and resource context

    Search supports mission names, planets, and region-linked resources so you can combine relic targeting with secondary material goals.

    This multi-goal approach often produces better overall efficiency than chasing one metric in isolation.

    • Filter by mission type for execution consistency.
    • Use resource-aware search for route stacking.
    • Prefer nodes you can clear quickly and reliably.

    Session planning recommendations

    Build a short mission rotation plan before starting: primary node, fallback node, and stop criteria. Revisit rankings between sessions rather than every run to reduce decision thrash.

    After farming, switch to cracking route to prioritize which newly acquired relics to open first.

    FAQ

    Should I farm only the current top mission?
    Not always. Mission variety can be better when queue speed, squad availability, or fatigue affects clear consistency.
    How does this differ from the Missions page?
    Missions is broad exploration. Farming is a focused acquisition workflow with planning-oriented framing.
    When do I switch from farming to cracking?
    Switch once you have accumulated enough relic volume to benefit from an opening batch strategy.

    Update Notes

    • (2026-02-15): Added long-session planning notes and explicit multi-goal route strategy.
    • (2026-02-11): Documented practical order for mission type, search terms, and shortlist creation.
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