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    Movement Fundamentals

    Air Melee and Ground Slam

    Air melee and ground slam connect movement and combat.

    7 min
    0 of 9 lessons completed0%

    Learning goals

    • Understand air melee as an aerial movement and combat action.
    • Understand ground slam as a downward attack and landing tool.
    • Use these actions intentionally instead of accidentally.
    • Avoid slamming into bad positions.

    Explanation

    Air melee lets you attack while airborne and can help carry you forward or adjust your movement depending on weapon and situation. Ground slam sends you downward into an attack. It can enter combat from above, hit enemies below, end aerial movement quickly, and control where you land.

    Controls and smart use

    These are default controls. If you changed keybinds, follow the action name in Options > Controls instead of the exact button.

    • Air melee: jump or bullet jump, then press melee while airborne. PC default melee is E; Xbox uses B, PlayStation uses O, and Switch uses A by default.
    • Ground slam: while airborne, look down toward the target area and press melee. Weapon behavior can vary, but the basic idea is a downward melee attack.
    • Use air melee when you want to attack while moving, nudge yourself forward, or keep pressure through a group.
    • Use ground slam when enemies are below you, you want to land quickly, or you want to start combat from above.
    • Skip ground slam when the objective is ahead and landing straight down would waste time.

    What should I do?

    Use air melee when you want to keep pressure while moving through enemies. Use ground slam when you want to land intentionally on a target area.

    How do I avoid wasting time?

    Do not ground slam every time you are in the air. If the objective is ahead, a ground slam straight down may slow you. If enemies are below or you need to land quickly, it can be useful.

    Common mistakes

    Watch for these patterns while practicing.

    • Ground slamming into a dangerous crowd without a plan.
    • Air meleeing past the door or ledge you wanted.
    • Using melee movement when aim glide would have been safer.
    • Treating ground slam as only damage instead of also a landing choice.

    Practical example

    You bullet jump into a room and see enemies below. You ground slam into them to start combat. In a different room with no enemies, you skip the slam and aim glide toward the exit.

    Key Takeaways

    • Air melee and ground slam are not random attacks. They are movement-combat choices.

    Practical task

    These actions are strongest when chosen deliberately.

    1. Enter an easy mission with a melee weapon.
    2. Bullet jump into the air.
    3. Use air melee toward an enemy or open space.
    4. Repeat and use ground slam onto a safe target area.
    5. Compare how each action changes your landing and direction.
    6. Decide which one is better for crossing distance and which is better for dropping into combat.

    You can explain when you would use air melee and when you would use ground slam.

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