Learning goals
- Use double jump to extend or correct movement.
- Use aim glide to slow descent and steer.
- Chain bullet jump, double jump, and aim glide.
- Understand when aim glide is better than falling quickly.
Explanation
After a bullet jump, double jump and aim glide help you control what happens next. Double jump can extend distance, correct a bad jump, reach higher platforms, or change landing timing. Aim glide slows your fall while aiming in the air, giving you time to steer, land on platforms, shoot while airborne, and prevent panic falling.
Controls and smart use
These are default controls. If you changed keybinds, follow the action name in Options > Controls instead of the exact button.
- Double jump: press jump again while airborne. PC default is Space; controller default is the jump button.
- Aim glide: hold aim while airborne. PC default is right mouse button; controller default is left trigger.
- Use double jump to extend a good jump, fix a bad angle, or reach a higher ledge.
- Use aim glide when you need to steer, line up a landing, shoot while airborne, avoid panic falling, or reduce a harsh descent.
- Skip long aim glides in easy hallways. Land cleanly and start the next chain when speed matters.
What should I do?
Use double jump to fix direction, not only to go higher. Use aim glide when you need control. The beginner chain becomes sprint, slide, bullet jump, double jump, aim glide, then land or roll.
How do I avoid wasting time?
Do not aim glide forever in easy hallways. Aim glide gives control, but too much floating can be slower than landing cleanly and starting the next movement chain.
Common mistakes
Watch for these patterns while practicing.
- Double jumping immediately every time without thinking.
- Aim gliding too long and losing speed.
- Not using aim glide when trying to land on a narrow platform.
- Falling into pits because the player panics instead of gliding.
Practical example
You bullet jump across a gap but are slightly short. Double jump extends the distance. Aim glide slows your fall, giving you time to steer onto the platform.
Key Takeaways
- Bullet jump gives speed. Double jump and aim glide give control.
Practical task
Most movement problems happen after the first jump, not before it.
- Find a medium-length room.
- Sprint and slide.
- Bullet jump forward.
- Double jump before you fall.
- Aim glide briefly.
- Land cleanly.
- Repeat 10 times.
You can complete the chain without stopping after landing.