Learning goals
- Understand Archguns.
- Understand Archmelee.
- Understand their Arsenal sections.
- Understand separate modding.
- Learn why Archguns can later become Heavy Weapons.
Explanation
Archwing loadouts include Archguns and Archmelee. Archguns are Archwing primary weapons used in Archwing content and can later connect to Heavy Weapon systems after the correct unlocks and setup. Archmelee weapons are melee weapons used in Archwing combat. Both systems have their own modding context.
What should I do?
For Archguns, equip one, add basic damage and utility mods, practice aiming in 3D, and check handling or projectile behavior. For Archmelee, learn close-range behavior and avoid chasing distant enemies with melee when ranged Archgun fire is safer.
Common mistakes
Avoid these Archwing mistakes before spending mods, resources, unlock time, or mission attempts.
- Using unmodded Archguns.
- Ignoring Archmelee completely.
- Expecting normal weapon mods to apply.
- Using Archmelee when ranged Archgun is safer.
- Forgetting Archguns matter later for Heavy Weapon deployment.
- Not checking weapon range or travel time.
Key Takeaways
- Archguns and Archmelee are separate weapon systems. Mod them separately.
Practical task
Archguns and Archmelee solve different combat ranges.
- Equip one Archgun and one Archmelee.
- Run a low-risk Archwing mission.
- Kill enemies with Archgun at range.
- Use Archmelee on nearby enemies.
- Notice which is more comfortable.
- Write which weapon needs more mods.
You can explain when you would use Archgun versus Archmelee.