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    Advanced Status Effects

    Status Immunity, Resistance, and Boss Rules

    Learn why status effects do not always work as expected.

    8 min
    0 of 10 lessons completed0%

    Learning goals

    • Understand status immunity.
    • Understand status resistance.
    • Understand Overguard and special enemy contexts.
    • Understand boss status limitations.
    • Learn why testing matters.

    Explanation

    Some enemies resist, limit, or ignore certain status effects. A build can work well in normal missions but fail against a boss, Eximus, Overguarded target, or special unit. Enemies may have immunity, reduced status strength, reduced duration, stack limits, damage attenuation, weakpoints, invulnerability phases, vulnerability windows, or unique resistances.

    What should I do?

    When status does not work, check if the target is a boss, Eximus, or Overguarded unit, check if the status icon appears, check whether stacks are capped, check whether damage is attenuated, and try direct damage, weakpoints, armor strip, or a different mechanic before calling the build bad.

    Common mistakes

    Avoid these status mistakes before spending Forma, Rivens, arcanes, or expensive mod upgrades.

    • Testing a status build only on normal enemies.
    • Expecting crowd control to work fully on Overguard.
    • Ignoring boss phases.
    • Ignoring status immunity.
    • Thinking Viral failed because the weapon is bad when the boss resists it.
    • Using a primer on enemies that cannot be meaningfully primed.

    Key Takeaways

    • Status is powerful, but enemy rules decide whether it works.

    Practical task

    Enemy rules decide whether status works.

    1. Pick a target where status feels weak.
    2. Check whether it is a boss, Eximus, Overguarded unit, or special enemy.
    3. Apply a visible status if possible.
    4. Watch whether the icon appears and stacks.
    5. Test another status or direct damage approach.
    6. Write why the first status did or did not work.

    You can identify one reason a status effect failed or was limited.

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