Learning goals
- Understand piloting and ship positioning.
- Understand turrets and gunner responsibility.
- Understand Forward Artillery as heavy firepower.
- Understand ordnance as secondary heavy ship munitions.
- Improve role awareness during ship combat.
Explanation
Railjack combat is station-based. The pilot controls ship movement, positioning, approach angle, and evasive movement. Turrets handle fighters and general space targets. Forward Artillery is heavy ship firepower for major targets such as Crewships or tough objective targets, depending on mission context. Ordnance is a secondary heavy weapon system that helps burst important targets or solve combat pressure.
What should I do?
During combat, let the pilot position the ship, gunners clear fighters, artillery handle major targets when needed, ordnance support priority kills, and an engineer or crew member watch repairs. Away Crew should leave when the mission objective actually requires it.
Common mistakes
Avoid these Railjack mistakes while learning ship systems.
- Pilots chasing every fighter instead of positioning around objectives.
- Gunners ignoring priority targets.
- Wasting Forward Artillery on weak enemies.
- Forgetting ordnance exists.
- Using artillery without lining up the target.
Key Takeaways
- Railjack combat is station-based. Know what each weapon system is supposed to solve.
Practical task
Knowing each station prevents panic when a mission starts.
- Enter your Railjack in Dry Dock or a low-risk mission.
- Sit in the pilot seat.
- Find turret controls.
- Find Forward Artillery.
- Identify how ordnance is used in your current controls.
- Write what each station is for.
You can explain the difference between turrets, artillery, and ordnance.