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Warframe Rotation Guide
This page explains how mission rotations relate to drop tables, and how to read rotation columns in this tool. Use it when deciding where to farm relics or resource drops efficiently.
Core Idea
- A rotation is a reward stage in a mission loop (for example A, B, or C).
- Endless missions usually cycle through multiple rotations over time.
- Defense reward cadence was updated to 3 waves per reward interval in Update 38.5 (March 19, 2025).
- Non-endless missions often have one reward state, so rotation can appear as `-`.
- Drop chance depends on both the mission node and the rotation you are currently hitting.
Endless Reward Rotations (non-Arbitrations)
Exact values from current source data.
| Mission Type | Rotation Trigger | A | B | C |
|---|---|---|---|---|
| Defense | Waves cleared | 3, 6, 15, 18, ... | 9, 21, ... | 12, 24, ... |
| Defection | Squads saved | 3, 6, 15, 18, ... | 9, 21, ... | 12, 24, ... |
| Disruption | Depends on squad performance | See separate table below | See separate table below | See separate table below |
| Excavation | Artifacts recovered | 1, 2, 5, 6, ... | 3, 7, ... | 4, 8, ... |
| Infested Salvage | Manifests decoded | 1, 2, 5, 6, ... | 3, 7, ... | 4, 8, ... |
| Interception | Messages decoded | 1, 2, 5, 6, ... | 3, 7, ... | 4, 8, ... |
| Mirror Defense | Every two waves | 2, 4, 10, 12, ... | 6, 14, ... | 8, 16, ... |
| Orphix | Every three Orphix destroyed | 3, 6, 15, 18, ... | 9, 21, ... | 12, 24, ... |
| Sanctuary Onslaught | Zones cleared | 2, 4, 10, 12, ... | 6, 14, ... | 8, 16, ... |
| Survival | Minutes | 5, 10, 25, 30, ... | 15, 35, ... | 20, 40, ... |
| The Index | Risk level | Low | Medium | High |
| Void Armageddon | Every three waves and a Ravenous Void Angel kill | 3, 6, 15, 18, ... | 9, 21, ... | 12, 24, ... |
| Void Cascade | Every 4 retired purged Exolizers | 4, 8, 20, 24, ... | 12, 28, ... | 16, 32, ... |
| Void Flood | Every three sealed Void Ruptures | 3, 6, 15, 18, ... | 9, 21, ... | 12, 24, ... |
Endless Reward Rotations (Arbitrations)
Exact values from current source data.
| Mission Type | Rotation Trigger | A | B | C |
|---|---|---|---|---|
| Defense | Waves cleared | 3, 6 | 9, 12 | 15, 18, 21, 24, ... |
| Survival | Minutes | 5, 10 | 15, 20 | 25, 30, 35, 40, ... |
| Excavation | Artifacts recovered | 2, 4 | 6, 8 | 10, 12, 14, 16, ... |
| Interception | Messages decoded | 1, 2 | 3, 4 | 5, 6, 7, 8, ... |
| Infested Salvage | Manifests decoded | 1, 2 | 3, 4 | 5, 6, 7, 8, ... |
| Defection | Squads saved | 2, 4 | 6, 8 | 10, 12, 14, 16, ... |
Disruption Missions Only (including Arbitrations variant)
Reward tier depends on both round number and conduits successfully defended.
| Round | 1 conduit defended | 2 conduits defended | 3 conduits defended | 4 conduits defended |
|---|---|---|---|---|
| 1 | A | A | A | B |
| 2 | A | A | B | B |
| 3 | A | B | B | C |
| 4+ (5, 6, 7, 8, ...) | B | B | C | C |
How To Read Rotation Columns Here
- `Rotation` column shows where the item/relic appears in the mission reward table.
- If multiple values are shown (for example `A, B`), the item can drop in more than one stage.
- `Chance` values are tied to those rotation rows; higher chance in one rotation does not apply to all rotations.
- In mission detail pages, rotation filters let you isolate one stage before comparing loot.
Quick Farming Rules
- If your target is on A rotation, shorter loops are usually better.
- If your target is mainly on C rotation, plan longer runs and consistent squads.
- Always compare reward chance with real run time, not chance alone.
- Use the mission page first, then open mission detail to verify rotation-specific drops.
Source Used
This guide uses current mission reward data, and we keep these rotation references aligned with the most up-to-date in-game information.